At first, our concept was based in the iteration of a form that organises and defines the room’s inside. The elemets created by that form had multiple functions choosen by the user. The use of the space was not defined by a floors separation, but by a continuity of elements in height. It's up to the user to discover the room, the lanes, the staircases, etc.
That research led us to create a form which dimensions were dictated by the human body needs, and also the proto-structure limitations.
Inspired by a few Fujimoto's projects, our attention was captivated by the notion of modularity which he exploits.
First model.
First constructive system atempt.
Study of the proto-structure grid and the body dimensions, in order to create a module.
Next step was define a function for our Room. With the desire of not beeing dependent of the geographical context, came the notion of space optimisation. That lead us to create a senario with the staging of a shelter clinging to a cliff, where the walls of the structure are the cliff, on which our module can grip to create the platforms giving life to the shelter.
The heart of our concept became the way we include the form in the proto-structure, not the form itself.
Depending on their location and in the length of the cantilever, those platforms can either be fixed to the vertical wooden beams, or rest on the horizontal ones.
The iteration of our module creates a constructive system where a single module won't work. The whole project is needed for it to be stable, a fragment won't grip into the pro-structure.