• ROOMS - week 3

    Par Jaton Doriand Andrzej, Karameta Lundrim, 26/03/17

    For our last version of our project, we decided to focus on a place for exposing art sculptures and paintings. The idea is then to work on openings that you can configures to adjust the light income as you want it to be and that highlights the exposed elements. We also decided to have all the constructive systems outside, so that the inside is pure, the observer can really focus on the artistic elements and the light rather than focus on how we built our systems. In our project, the space is not very defined but the exploration is more in the space perception through the light.


    Access


    People would access from the project of Madina and Alexandre. We also found a deal with Yonah and Alessandro in order to have their project above our passage with a confortable height.



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    Openings


    The openings are a strong part in our project, you can adjust them and they define the configuration of incoming light in our project. The particularity of our openings is that it let the light come in without giving attention to the view. We decided to work on two systems.

    System one: Panels that you can push or pull. They are bigger than the holes, so that the person in front of the opening doesn't see a hole on the sides, once they are opened at their maximum (Drawing: Different Configurations). We worked with three different sizes to see to differences about the incoming light.


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    System two: The roof can be opened and the incoming light affects and has an impact on the wall.


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    We also tested it with a wall in relief 


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    Different moments


    game of light from inside and outside that make 3 main moments

      

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     Image Tue Mar 28 2017 01:16:23 GMT+0200 (CEST) Image Tue Mar 28 2017 01:16:23 GMT+0200 (CEST) Image Tue Mar 28 2017 01:16:23 GMT+0200 (CEST)

                all is closed: dark                                            lateral light                                                all is open



    Some details


    the construction aspect is about mouvement system for openings


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    General pictures


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    Drawings


           Plan and details                                                                       Section


          Image Mon Mar 27 2017 15:37:28 GMT+0200 (CEST)              Image Mon Mar 27 2017 15:37:28 GMT+0200 (CEST)


             two configurations


          Image Mon Mar 27 2017 15:37:28 GMT+0200 (CEST)


  • ROOMS - light tests

    Par Jaton Doriand Andrzej, Karameta Lundrim, 24/03/17

    We continued to test different opening systems to explore more in deepness the light condition


    test 1                                                                       


     Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)     Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)



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    test 2


    Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)    Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)
    Unfortunately, this test couldn't work in one to one, because if a person pull or push the panel in the middle, it won't move because the constructive system is only on the top of the panel, and a force in the middle makes it blocks. To make it work, we should have an other system at the bottom, but because of the ground it is not possible.


    Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST) Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST) Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)



    The corner opening


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    Different configuration


    Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST) Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST) Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST) Image Tue Mar 28 2017 01:02:43 GMT+0200 (CEST)

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  • Rooms : Final project (week 4)

    Par Belaich Yonah, Tiezzi Alessandro, 21/03/17

     Rooms - Pass Above


    Our last propose is an unhuman scale and dark corridor with a floor light line guiding the passengers. As we have a dark and stretched continuity, the idea was to use the longitudinal space to create a cinematographic room. The name of the project has been choosed according to the decision to pass above an other project. 

    Alcove is used to occupate the space in different directions. However, after several trials we couldn't find a bright solution to position them. An other point to explore is the surface created below the stairs.


    Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))    ROOMS_JC_belaichyonah-tiezzialessandro_201



    Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))   Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))   Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))



    ROOMS_JC_belaichyonah-tiezzialessandro_202   Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))



    Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))  ROOMS_JC_belaichyonah-tiezzialessandro_203



    Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))  Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))



    Image Mon Mar 27 2017 23:51:45 GMT+0200 (Europe de l’Ouest (heure d’été))    ROOMS_JC_belaichyonah-tiezzialessandro_204



  • ROOMS - WEEK 3 - EVOLVING PLAYGROUNG

    Par Ogbonna Gabriel Ihechimnemerem, Terrien Romane, 16/03/17


                                                                         ROOMS_JC_romaneterrien-ogbonnagabriel_301 

                                                                      Hong Kong architects Olivier Ottevaere and John Lin

                                                       


    We worked more on the gride provides by the module that guides our project. Bringing down the scene and repetating it to creat a roof. We transformed the platfrom of the initial scene in a circulation space.



              global views

    ROOMS_JC_romaneterrien-ogbonnagabriel_118 
    ROOMS_JC_romaneterrien-ogbonnagabriel_119 ROOMS_JC_romaneterrien-ogbonnagabriel_117

                                                the structure with and without platform. model 1:10

               


                          nodes


                          ROOMS_JC_romaneterrien-ogbonnagabriel_120  ROOMS_JC_romaneterrien-ogbonnagabriel_121  ROOMS_JC_romaneterrien-ogbonnagabriel_122

                               stairs connection. model 1:10              roof platform support. model 1:10        scene support. model 1:10

                            



                        situation views                   


                              ROOMS_JC_romaneterrien-ogbonnagabriel_123 

                               relation scene-performer. model 1:10

               


                                                                               ROOMS_JC_romaneterrien-ogbonnagabriel_124

                                                                                                relation stairs-man. model 1:10    



                          ROOMS_JC_romaneterrien-ogbonnagabriel_125

                               view from the stairs. model 1:10




    We worked a lot with the drawings to try to find the right scales and heights of the platforms




                     ROOMS_JC_romaneterrien-ogbonnagabriel_203      ROOMS_JC_romaneterrien-ogbonnagabriel_204

                         working plan. drawings 1:20                                                 working section. drawing 1:20 





                     ROOMS_JC_romaneterrien-ogbonnagabriel_205      ROOMS_JC_romaneterrien-ogbonnagabriel_206

                           final section. drawing 1:20                                                 final plan 1:20