The perspective is a visual representation of the 3d that began in the 5th century in the ancient Greek with Agatharcos. But what if it was no longer just a representation or a visual view but a space itself that we can experience, that's what i thought when i worked in the painting in the previous exercice at the begining of Planes. By having a space that is articulate around the perspective, the feeling that emarge by experiencing it, is the restrictiveness of the space, not just physically (the space is getting smaller) but paradoxically, also for the vision of the user and this feeling is growing up by moving forward and that because as we know the perspective shows the depth and the volume but it has a limit which is the vanishing point.
Final drawings :
Monge 1:66 Axo 1:66
The drawings were very important because they helped me to know where to introduce the vertical planes that restrict the vision and which dimension i had to choose (by analysing and studying the vision of the human in the monge and testing the construction details)
Construction Details :
I moved constantly between the drawings and the models so i can test different ideas for the construction and at the end i chose to use 2 different methods.
The first was to have a mechanism that can be grabbed into the portustructure (and by adding horizontal bars between the two walls the entire structure is well "contreventer")
The second was to use the same mechanism than the protustructure so it can hold the vertical planes
And for the choice of the stairs instead of the ramp, that’s because I wanted the user to feel more the changing level and so the space changing (to hold the stairs i added some horizontal bars)